Projects

When Night Beckons

A puzzle based horror game based on dutch folklore.

Talk to the town folk at day and explore the crypt at night. But beware, for something ancient stalks the dark, drawn by sound and sight. And when morning comes, it swallows what it finds.

Premium UX Template for Framer

Gameplay

20 min

Production time

8 weeks

When Night Beckons

A puzzle based horror game based on dutch folklore.

Talk to the town folk at day and explore the crypt at night. But beware, for something ancient stalks the dark, drawn by sound and sight. And when morning comes, it swallows what it finds.

Premium UX Template for Framer

Gameplay

20 min

Production

8 weeks

When Night Beckons

A puzzle based horror game based on dutch folklore.

Talk to the town folk at day and explore the crypt at night. But beware, for something ancient stalks the dark, drawn by sound and sight. And when morning comes, it swallows what it finds.

Premium UX Template for Framer

Gameplay

20 min

Production time

8 weeks

Cyber Psychosis

Fast pace rogue like first person shooter.

Slide your way across the map in a fast pace shooter with advanced movement options. Shoot enemies, dodge projectiles and teleport from portal to portal.

Gameplay

5 min

Production Time

3 weeks


Cyber Psychosis

Fast pace rogue like first person shooter.

Slide your way across the map in a fast pace shooter with advanced movement options. Shoot enemies, dodge projectiles and teleport from portal to portal.

Gameplay

5 min

Production

3 weeks

Cyber Psychosis

Fast pace rogue like first person shooter.

Slide your way across the map in a fast pace shooter with advanced movement options. Shoot enemies, dodge projectiles and teleport from portal to portal.

Gameplay

5 min

Production Time

3 weeks


IEngine

An SFML based 2D render engine written in C++.

Custom memory management, optimized transforms and functioning child-parent relations. Unity like scripting using C++, with utility classes like Mathf, Random and Time.

Size

75 MB

Production time

80 hours

IEngine

An SFML based 2D render engine written in C++.

Custom memory management, optimized transforms and functioning child-parent relations. Unity like scripting using C++, with utility classes like Mathf, Random and Time.

Size

75 MB

Production

80 hrs

IEngine

An SFML based 2D render engine written in C++.

Custom memory management, optimized transforms and functioning child-parent relations. Unity like scripting using C++, with utility classes like Mathf, Random and Time.

Size

75 MB

Production time

80 hours

Unity Dialogue Graphs

Easy to use dialogue graphs right inside of unity.

Avoid code based dialogue writing with yarnspinner, instead use a dialogue graph that is clear and simple.

Tooling

In-Editor

Production time

1 Week

Unity Dialogue Graphs

Easy to use dialogue graphs right inside of unity.

Avoid code like dialogue writing with yarnspinner, instead use a dialogue graph that is clear and simple.

Tooling

In-Editor

Production

1 week

Unity Dialogue Graphs

Easy to use dialogue graphs right inside of unity.

Avoid code based dialogue writing with yarnspinner, instead use a dialogue graph that is clear and simple.

Tooling

In-Editor

Production time

1 Week

Game Developer specialized in

Game Programming

Game Programming

Game Programming

Game Programming

Game Programming

with a total of

8 years

8 years

8 years

8 years

8 years

of coding exeperience.

Expertise extends to

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

enabling them to

design, test and modify

with ease.

Game Developer specialized in

Game Programming

Game Programming

Game Programming

Game Programming

Game Programming

with a total of

8 years

8 years

8 years

8 years

8 years

of coding exeperience.

Expertise extends to

Designer Friendly Tooling

Designer Friendly Tooling

Designer Friendly Tooling

Designer Friendly Tooling

Designer Friendly Tooling

enabling them to

design, test and modify

with ease.

Game Developer specialized in

Game Programming

Game Programming

Game Programming

Game Programming

Game Programming

with a total of

8 years

8 years

8 years

8 years

8 years

of coding exeperience.

Expertise extends to

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

Designer Friendly Tool Development

enabling them to

design, test and modify

with ease.

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